HOW TO PLAY
Then, everyone adds up there score, and moves forward that many spaces along the board:
Landing on an event space sends a player forward or backward that many spaces. Landing on a blue SHEEPLE space causes that player to draw a card, and go forward or backward that many spaces.
Players start at the E-lamb-entary School. The first player to pass the Ewe-niversity space wins! If there is a tie, whoever makes it farthest down the victory track wins.